Roaming bands of armed scavengers make life difficult, and the appearance of the Lovecraftian Fleshkraken leaves no doubt that there are some horrific surprises in store out there. Things are dangerous on the planet’s surface, and humanity is nowhere near the top of the food chain anymore. Though it’s only been early steps so far, these first few minutes do much to introduce the player to the world of Death Trash. Now that you know the game’s basics and have been robbed of the safety of the colony, the Fleshkraken acts as a way to give the player some early guidance in the form of your first sidequest - he wants you to find him a friend, and sends you to the nearby exile settlement of Tauris. However, before the “action” piece of the gameplay equation has a chance to kick in, you run into the towering Fleshkraken just outside the colony’s entrance, a disturbing, betentacled mass of, well, flesh. Even though you’re given the option to undergo a tutorial that covers the game’s basics for combat, under the guise of preparing you for your impending banishment to the surface, your character then immediately leaves the colony, forced to fend for yourself in the dangerous surface world. After customizing the look and initial skill point allotment of the main character, the player is thrown into the midst of an alarming situation: you’re being cast out of the relative safety of an underground community, for reasons not really clear to you other than that there’s something wrong with your body, and told never to return or approach other subterranean settlements, or risk being immediately terminated. A handful of large-scale pixel-art scenes set the stage: the planet Nexus has been plunged into an apocalypse, with vestiges of humanity driven into hiding while bloodthirsty machines are scouring the planet’s surface to hunt down and kill any survivors. The demo doesn’t take long to draw players in with some intriguing setups. Nonetheless, after spending a couple of hours with the demo, I am intrigued about the world the team is crafting. While it gets points for combining several things that appeal to me, adapting a Souls-like attack-dodge combat mechanic to work in an isometric game can be challenging. Not only is the game coming along nicely (it’s about to enter Early Access) but there’s also a playable demo for it, courtesy of Steam Next Fest. Fight against machines and larger-than-life monsters - or become their friend.After spending a couple of hours with the demo, I am intrigued about the world the development team is crafting.Ĭrafting Legends’ pixel-art action RPG Death Trash is a game I wasn’t aware of before this year’s pre-E3 announcements, even though it had been announced a couple of years ago. Experience the story and discover side quests. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.Ĭustomize your own character through stats and making choices. Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and wriggling worms, a crafting system and social skills. It's your choice.ĭeath Trash is an open world singleplayer role-playing game with handcrafted levels, an atmospheric story campaign and an optional local co-op mode. Craft flesh items, talk to monsters, journey, customize, shoot, hack and slash, use stealth. Explore a handcrafted story campaign and open world. A post-apocalyptic action role-playing game where cosmic horrors crave humanity, but meet punks with shotguns.
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